Why does Facebook's Meta change the game for everyone
From a simple ecommerce purchase to creating entertaining content, Facebook's Metaverse is cruising at breakneck speed to change the very nature of human interaction. Here's how


Is Facebook Inc's decision to rename itself Meta a crisis management play like Andersen becoming Accenture? Nope, it is not a caving mechanism. If anything, it is the most ambitious thing founder and CEO Mark Zuckerberg has imagined yet. It is not different from when, in 2015, Larry Page and Sergey Brin decided to create Alphabet as the alpha parent company overseeing Google and its other subsidiaries. But unlike Alphabet Inc, Meta changes everything. It is the metaphor of the infinity sign in its logo. From waltzing between the physical world and dreams with the help of augmented reality to dancing in the wilderness of a made-up virtual reality with no creative curb.
Internet 2. 0
What happens to every single brand in the world when Meta manifests itself into a paella of Soonami from the movie 'Free Guy', OASIS from Ernest Cline's novel 'Ready Player One', and Charlie Brooker's 'Black Mirror'? If you think the big four have a monopoly now, wait for this to unwind. To a 21-year-old, how alluring will the 2D photoshoots of your products remain compared to a world which allows you to digitally try it on while going to that Live VR show by BTS? For the Alphas—the next generation after Gen-Z—what Facebook did to Yahoo chat rooms, Metaverse will do to Facebook. Virtual space will become the real space of growth even the present world wide web can’t fathom. In 2004, everyone thought, who in their right mind would prefer virtual friends over real ones? Cut to 17 years later, Facebook has 2. 9 billion active monthly users. This Metaverse comes with some shiny features. Two quotes that stand out from Meta's press kit:
One category, all category
It changes everything because unlike your usual product launch touching a category to three at best, Metaverse will permanently change the DNA of economy, culture, art and technology. By the end of this decade, social connections would be boring without actually seeing each other across the room. Oculus and Cambria (codenamed high-end headsets that are being developed right now) sets would be as prevalent as smartphones, unless smartphones become bulkier to become both. Entertainment will have to elevate itself to encompass the ineffable demands of a world that constantly needs to be engaged in mixed reality. Ted Sarandos and the team would soon start brainstorming about taking the entertainment 'Meta'—aptly meaning 'beyond' in Greek. Online gaming has already seen snippets of it and when the big boys enter the league, gamers around the globe will have a 'Charlie in the Videogame Factory' experience. Want to go on an immersive Vietnamese mountain trek with fitness influencer Michelle Lewin from the luxury of your home? You certainly will be able to. As the CEO of a multinational company, you can hear pitches at four head offices around the world on the same day. Colleges can start admitting global students, especially from developing countries, for special mixed reality lectures by Ivy League professors. The lowest hanging fruit of ecommerce via digital purchases through cryptocurrencies—from NFTs to electric cars—is the easiest to convert as the ad tech industry is already moving at lightning speed to constantly create and use breakthrough technology. With real estate prices surging decade after decade, smaller business owners will be able to create detailed 3D virtual shops to host their niche customers and earn quality sales. "It is a future that is beyond any one company and that will be made by all of us," Zuckerberg wrote in his founder’s letter while launching Meta. It sums up what this Metaverse will need to become a business fantasy.
First Published: Nov 01, 2021, 18:24
Subscribe Now